Monday, August 27, 2012

Race to 100!

Hi, there! It's Farrah, from ThinkShareTeach with a quick and easy game that's a great review for place value. All you need is a die and a set of base ten blocks. If you don't have access to base ten blocks, you could go digital and use these from the National Library of Virtual Manipulatives. Players simply take turns rolling the die and collecting the number of cubes indicated on it. As soon as the player is able, he should exchange the ten cubes for a long. If another player catches someone with more than ten cubes, he/she must put them all back and start over. The first person to trade 10 longs in for a flat is the winner! Here's a printable set of instructions you might like:

You could vary this game in several ways to meet your needs:

  • Older students can race to 1000. Instructions are included in the document. 
  • One student could play by himself against the clock. How quickly can he reach 100? Can he beat his time?
  • At the end of the game, the student(s) who didn't win could calculate how many more cubes, longs, or flats they needed to win.
  • Add another die and have students gather that amount of cubes. For example, if they roll a 6 and a 4, that would be six longs and 4 cubes. You could even extend it by having students write their numbers in standard form, expanded form, and word form.
I hope you and your studentsenjoy this game!


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